Month: April 2005

Non-Narrative Video Gaming

     There was a really good article on the Guardian website this past week which summarizes my ‘disconnect’ from the sprawling worlds of most current ‘blockbuster’ video games. Part of the reason I’ve embraced the Gameboy Advance and the Nintendo DS are because the (relative) technical limitations of the platforms seem to keep the games truer to the genre-style play I grew up with. The author uses ‘Yoshi: Touch & Go’ for the DS as an example, and that just happens to be the last game I bought. It’s sort of a ‘throwback’ in that you start a new game, play until you get a game over, and the primary goal is a high score. I’m going to use the same pull-quote I’ve seen used elsewhere, because it sums up my hopes for the direction of the DS so well.

     “For gamers, it is difficult to grasp: many people enjoy playing, experiencing these new types of games that don’t fit into the mold of what we typically consider a game. How can a game not be divided into levels, or have boss battles, or upgrades or unlockable content? Playing just for the sake of enjoying playing? ABSURD!”

     The full article is here. I found it via 4ColorRebellion, which has become my one-stop DS information site.